--盟重
{
	scenceid = 5,
	minlevel = 70,				--限制等级,低于这个等级无法进入
	--music = "2.mp3",			--地图背景音乐

	--scencename = Lang.SceneName.s00002,	--场景名称
	--mapfilename = "02HeiLongCheng",	--场景对应的地图,只需要填文件名，不需要写路径和后缀名，比如这个地图文件是map/demo.jxm，只需要写demo
	--forbiddenitem = {1,2},		--限制物品，这是一个数字列表，代表有这些物品的玩家不能进入
	--forbiddenpet = {5,3},			--限制的坐骑（宠物），不能带这些坐骑（宠物）入内，这也是个数字列表
	--forbiddenskill = {100,20},		--限制的技能列表，有这些技能的玩家不能进入
	--nopk = 0,				--0表示可以pk，1表示不可以，默认是0
	--progress = 0,				--在世界地图上的坐标x
	--musicInterval=60,
	--worldmapPosx = 0,
	--worldmapPosy = 0,
	--sceneWidth = 276,			--场景的长宽,是指格子数的长宽
	--sceneHeight = 264,			--场景的长宽,是指格子数的长宽
	--posx = 111,
	--posy = 117,
	sceneType = 0, --场景类型,0表示普通场景，1表示活动场景，2表示副本场景,3挂机地图, 4温泉地图, 5九天冰宫, 6深渊烈域, 7特殊刷怪场景
	area =
	{	
		{ 
			name = Lang.SceneName.s00005, range = { 0,0,108,0,108,149,0,149 }, center = { 75,69 },--
			attri = 
			{
				{type=18,value = {}},	--穿人
				{type=19,value = {}},	--穿怪
				{type=87,value = {}},	--新手保护有效，有此地图属性的区域，新手保护BUFF将产生效果，在此区域内，玩家不会被他人攻击，也不可攻击他人
			}
		},
		{ 
			name = Lang.SceneName.a00001, range = { 62,68,74,80,86,68,74,56 }, center = { 75,69 },--
			attri = 
			{
				{type=1,value = { 37, }},	--世界安全区
				{type=18,value = {}},	--穿人
				{type=19,value = {}},	--穿怪
				{type=39,value = {}},	--//"城镇"，无参数,表示回城卷或者回城复活，就会回到这里
				{type=46,value = {}},	--安全复活区"，即复活点，无参数,如果是表示沙巴克战是复活，第五个参数表示复活的地图id
				{type=60,value = {}},	--禁止自动战斗
				{type=83,value = {}},	--禁止使用火墙术
				{type=80,value = {}},
				{type=41,value = {50000000}},
				{type=3,value = {}},
				{type=34,value = {4276,4277,4278,4279,4280}},	--限制物品使用"[物品1，物品2，物品3...]，都是指物品id
			}
		},

	},


	refresh =	--refresh项用来配置这个场景的刷怪点，每个场景可以有多个刷怪点，可以用include包含多个刷怪点
	{
--#include "refresh5.lua"
	},


	npc =		--这里配置这个场景出现的NPC，如果有多个NPC，这配置多行，每一项（行）表示一个NPC
	{		--funcId NPC的功能的ID,1 帮派 2 仓库 3 传送 4 装备  5 武器 6 修理 7 药店  8 副本  9 杂货  10 书店，默认是0可以不配置	
			
			{id = 53, posx = 100, posy = 25},
			{id = 54, posx = 83, posy = 71},--新手教程
			{id = 55, posx = 59, posy = 65},
			{id = 56, posx = 29, posy = 85},
			{id = 57, posx = 23, posy = 119},
			{id = 138, posx = 93, posy = 123},
			--{id = 158, posx = 60, posy = 99},
			--{id = 162, posx = 65, posy = 93},--土城税收官
			--{id = 161, posx = 95, posy = 52},--土城城主
			
			{id = 100, posx = 75, posy = 68},--传送石
			{id = 169, posx = 48, posy = 40},--土城大财主
			{id = 170, posx = 80, posy = 74},--万兽谱
			{id = 134, posx = 83, posy = 65},--BOSS之家
			
			--{id = 147, posx = 82, posy = 64},--魔域迷城
			--{id = 104, posx = 74, posy = 60},--材料副本
			
			{id = 131, posx = 71, posy = 77},--锁妖冢
			--{id = 172, posx = 74, posy = 80},--血战到底
			{id = 206, posx = 86, posy = 68},--暗之使者
			{id = 102, posx = 77, posy = 77},--十二星宫
			
			--{id = 178, posx = 55, posy = 99},--经验使者
			{id = 139, posx = 28, posy = 68},--日常任务NPC
			{id = 140, posx = 46, posy = 65},--日常任务NPC
			{id = 132, posx = 80, posy = 62},--玛雅神殿
			{id = 164, posx = 38, posy = 52},--日常任务NPC
			{id = 165, posx = 42, posy = 52},--日常任务NPC
			{id = 35, posx = 55, posy = 41},--日常任务NPC
			{id = 166, posx = 42, posy = 82},
			{id = 150, posx = 74, posy = 80},--战场BOSS
			{id = 99, posx = 71, posy = 59},--装备回收
			--{id = 143, posx = 74, posy = 56},--合成
			{id = 103, posx = 77, posy = 59},--伏魔宝图
			{id = 144, posx = 68, posy = 74},--天荒秘境
			--{id = 154, posx = 83, posy = 71},--矿石争夺
			{id = 151, posx = 70, posy = 88},--跨服
			{id = 200, posx = 65, posy = 65},--跨服
			{id = 201, posx = 62, posy = 68},
		    --{id = 171, posx = 83, posy = 71},--一键回血
			{id = 205, posx = 68, posy = 62},--全服争霸

			--{id = 206, posx = 90, posy = 67},--暗之宝箱
			{id = 207, posx = 65, posy = 71},--世界BOSS

			

	},

	teleport =	--传送点设置
	{
			
			{ posx = 101, posy = 12,toSceneid =  3,toPosx = 39, toPosy = 101,effect_ui = 999,name = Lang.SceneName.s00003 },  --盟重→毒蛇峡谷
			{ posx = 25, posy = 127,toSceneid = 20,toPosx = 47, toPosy = 65,effect_ui = 999,name = Lang.SceneName.s00020 },  --盟重→蜈蚣洞
			{ posx = 59, posy = 82,toSceneid =  10,toPosx = 36, toPosy = 51,effect_ui = 999,name = Lang.SceneName.s00010 },  --盟重→猪洞一层
			{ posx = 71, posy = 133,toSceneid =  30,toPosx = 78, toPosy = 63,effect_ui = 999,name = Lang.SceneName.s00030 },  --盟重→牛魔洞一层
			{ posx = 98, posy = 134,toSceneid =  13,toPosx = 38, toPosy = 64,effect_ui = 999,name = Lang.SceneName.s00013 },  --盟重→祖玛寺庙一层
			{ posx = 103, posy = 64,toSceneid =  6,toPosx = 90, toPosy = 14,effect_ui = 999,name = Lang.SceneName.s00006 },  --盟重→龙城
			{ posx = 5, posy = 31,toSceneid =  26,toPosx = 28, toPosy = 169,effect_ui = 999,name = Lang.SceneName.s00026 },  --盟重→赤月
			{ posx = 5, posy = 71,toSceneid =  163,toPosx = 48, toPosy = 64,effect_ui = 999,name = Lang.SceneName.s00170 },  --盟重→万兽

	},

	landscape=	--地图标记摆放
	{
--安全区
			{posx1=74,posy1=80,posx2=74,posy2=80,modelid=999,xinterval=1,yinterval=1},
			{posx1=77,posy1=77,posx2=77,posy2=77,modelid=999,xinterval=1,yinterval=1},
			{posx1=80,posy1=74,posx2=80,posy2=74,modelid=999,xinterval=1,yinterval=1},
			{posx1=83,posy1=71,posx2=83,posy2=71,modelid=999,xinterval=1,yinterval=1},
			{posx1=86,posy1=68,posx2=86,posy2=68,modelid=999,xinterval=1,yinterval=1},
			{posx1=83,posy1=65,posx2=83,posy2=65,modelid=999,xinterval=1,yinterval=1},
			{posx1=80,posy1=62,posx2=80,posy2=62,modelid=999,xinterval=1,yinterval=1},
			{posx1=77,posy1=59,posx2=77,posy2=59,modelid=999,xinterval=1,yinterval=1},
			{posx1=74,posy1=56,posx2=74,posy2=56,modelid=999,xinterval=1,yinterval=1},
			{posx1=65,posy1=65,posx2=65,posy2=65,modelid=999,xinterval=1,yinterval=1},
			{posx1=68,posy1=62,posx2=68,posy2=62,modelid=999,xinterval=1,yinterval=1},
			{posx1=62,posy1=68,posx2=62,posy2=68,modelid=999,xinterval=1,yinterval=1},
			{posx1=68,posy1=74,posx2=68,posy2=74,modelid=999,xinterval=1,yinterval=1},
			{posx1=71,posy1=77,posx2=71,posy2=77,modelid=999,xinterval=1,yinterval=1},
			{posx1=65,posy1=71,posx2=65,posy2=71,modelid=999,xinterval=1,yinterval=1},
			{posx1=71,posy1=59,posx2=71,posy2=59,modelid=999,xinterval=1,yinterval=1},


	},

},